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Game Director (Unannounced Project)

  • Hybrid
    • Warszawa, Mazowieckie, Poland
  • Design

Job description

What will you be doing on a day-to-day basis?

This position requires working in hybrid model in our Warsaw office

Ownership & Vision

  • Taking ownership and developing the game direction,

  • Owning the game's trajectory from first concept & prototypes to market & release, taking full accountability for the delivery of a high-quality, enjoyable & positive player experience with commercial success,

  • Work with creative leadership and members of the management team to define the game and unify visions,

  • Delivering guidelines, mandates to the team to design specific gameplay features,

  • Translating the creative vision into design mechanics, systems and whole player experience,

  • Ensuring that all elements work together to fulfill the vision,

  • Manage various creative ideation steps from pitching ideas to rapid prototyping,

  • Adapting to technical & production constraints and readjusting design direction if needed,

  • Ensuring strong alignment with the CCO and CPO on the creative and production vision.

Production

  • Reviewing and debating budgets & schedules with the producers,

  • Working with production team to set the best direction and track the progress during game production,

  • Supporting best practices through the production process.

Cooperation & Leadership

  • Collaborate with cross-functional teams to ensure cohesion of all conceptual, technical, visual and narrative elements,

  • Supporting designers in delivering high quality features that enhance game’s vision,

  • Working with tech team to evolve technology and ensure that it supports game direction,

  • Resolving creative and technical roadblocks,

  • Hands-on attitude while using tools and leading all teams by example.

Feedback

  • Regularly play the game for feedback and quality control purposes,

  • Support team members in feature development and provide mentoring and constructive feedback to reach quality.

Market research

  • Anticipate technological advances and stay informed of market trends to evolve our production processes and define best practices, and share them with our studios,

  • Aligning the creative vision with the project's business goals and target audience expectations.

  • Following market trends to update the production processes and our best practices.

Job requirements

What will help you succeed in this role?

  • At least 7 years of experience with a focus on design, art or creative direction,

    • Experience in game design will be a big plus and advantage,

  • Experience as Game Director, Creative Director, Design Lead/Director or Art Director/Lead,

  • Experience in leading teams with size of at least 20 developers,

  • Experience with prototyping and shipping games using Unreal Engine and knowledge of its limitations,

  • Understanding of our approach - meaningful entertainment & relatable games

    • Proven experience in working on games with similar approach will be a big plus and advantage

  • Mindset & Attitude

    • Towards creative work: Innovative, creative, curiosity 

    • Towards people: empathetic, collaborative 

    • Toward project: problem solving, critical thinking, strong adaptability;

  • Ability to examine data and draw meaningful conclusions;

  • Very good knowledge of both Polish and English (minimum B2 level),

  • Very good communication, organizational, interpersonal and mentoring skills,

  • Deep understanding of the gamedev market & current trends and a strong passion for video games.

What we offer?

  • Health and Wellness

    • psychological support/care

    • private medical package

    • Multisport

  • Development

    • team training budget

    • in-office library

  • Our office

    • near Metro Stadion Narodowy and Dworzec Wschodni stations

    • dog-friendly

    • in-house gym

    • no dress code

    • car and bike parking

    • chill zone

    • video, board and arcade games

  • Working conditions

    • flexible working hours

    • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)

    • 20 or 26 days of fully-paid holiday leave

    • international working environment

  • Fair compensation

    • attractive bonus system – annual bonus, motivation programme

    • transparent salary brackets

  • Events and more

    • attendance in game dev events

    • relocation budget for candidates from abroad

    • referral program

    • annual company events

    • merch/swag

    • preferential loans

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